TLDR : Controls should never be hardcoded. I put in close to eighty hours on multiple campaigns, but interest sadly wanes when I cannot pilot vehicles for the life of me unless I awkwardly swap my VR hand controllers each time I try to take a vehicle on manual control. Like Armorgeddon, Midwinter or other cool old classics from the days of Carrier Command. Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Ensuring these supply lines remain open will be key to your survival. This game would be so much fun if the vehicles were fun to fly. Carrier Command 2 Free Download PC Game setup in single direct link for Windows. Compare deals for a Carrier Command 2 key from our verified stores We currently have 6 key offers across 1 stores. Below you will find up-to-date prices for Carrier Command 2 on Steam platforms, which can be activated in Europe, Global and North America regions. It drives me mad because I would actually pilot the vehicles manually and be a devil in the air. Compare CD key prices for Carrier Command 2 in 4 game stores, and choose the best deal from 8 offers. BUT, that would also therefore bork the stick controls we have for movement around the carrier on foot. The very early response was that we need to change control mapping through SteamVR controller options. I have tried to explain to the devs that they need to simply let us map the flight controls to the sticks ourselves INGAME. I play Carrier Command 2 VR with Reverb g2 hand controllers (one stick on each hand) This is most common mode for remote aircraft, but there are 4 modes in total. I fly mode 2 controls (left stick throttle and yaw, right stick pitch and roll). but they have forced it to be played with this borked backwards stick control layout that is insanely unconventional and completely unintuitive to anyone that has ever flown RC aircraft or UAVs in real life (OR any other simulators like Liftoff, Freerider, Hotprops, Pheonix, etc etc). Sure they might have adjusted some sort of handling or response gains etc. Considering it is a kind of UAV/drone simulator, the control system in this game is straight up terrible. v1.2.6 - Hotfixes and Improvements v1.2.3-4 - Bug Fixes and Improvements Major Update 2 - The Steam Workshop and Fleet Update - OUT NOW Major Update 1 - The Logistics, Mouse Control and Modding Update - Out Now Carrier Command 2 is Out NOW SteamDB has been running ad-free since 2012. I fly UAVs in real life (rotor, multirotor, fixed wing), so I have years of muscle memory. I raised this as an issue on the official issue tracker, Steam forums, here on reddit, Discord, and generally tried to scream it from the rooftops many times.
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